News

development

Viewing posts tagged development

Why Pokémon Go and Minecraft in the classroom are very bad ideas

It’s “back to school” season in the United States and Europe, and the social media universe is ablaze with ideas on how to harness the Pokémon Go craze in the classroom. Some examples:

Global skills? Critical learning? This all sounds wonderful … except that it is not.

When forced upon students by schools, technologies that encourage play rapidly lose their appeal. We’ve seen this before, with examples of how Minecraft can be brought into classrooms to meet Common Core Reading standards, among others. And, these activities, it can be argued, simply ruin a student’s love of Minecraft.

Minecraft and Pokémon Go are built around ideas of free play (play without direction). These are digital expressions of a natural human activity where invisible learning flourishes. Through play, children discover their interests and aptitudes. Play inspires curiosity to test boundaries and learn social rules and norms, together with the development of many soft skills.

In Minecraft, kids build what is of interest to them, fight off creepers, play games with others through mods, and experiment with new ideas. These activities can be done individually or in groups. Learning happens all the time, and because the sandbox world encourages exploration, it is optimized for free play.

Similarly, Pokémon Go encourages kids to engage in free exploration within their communities. They may meet other players, create new social rules, build new friendships, etc. The game provides a framework for new social experiences, but what is learned from it are hard to quantify. What happens, for example, when children engage with people from cultures beyond their own? What do they discover? How does it change them? What new approaches or activities might they create? What skills, competencies, or insights might they develop? This is learning beyond any core curricula.

These games do not belong in classrooms. They are frameworks that place trust in kids to develop their own skills and knowledge. They trust kids to learn what is important to them in ways that are meaningful for them.

The purpose of controlling an educational experience is to make learning visible. It is built on distrust of the learner. Connecting pedagogies of distrust with games such as Pokémon Go or Minecraft creates a disharmony between a realm of free play and control that is not dissimilar to the experience of looking at a beautiful garden from a prison cell.

The Theory for Invisible Learning is that we learn more, and do so invisibly, when we separate structures of control that restrict freedom and self-determination from learning experiences.

If we want to enable invisible learning through technologies, we have to enable trust and reduce the amount of control over learning experiences. Stop using technology to control learning experiences. Stop using technology to create pre-determined learning outcomes. Stop expecting kids to love learning the same old stuff just because we’ve hijacked their favorite games.

The bottom line is learning through these platforms must be centered on trust, and trusting that children always learn — no matter what. It is time for educators to take charge, and look at how we can develop technologies to open ecologies of student-lead learning through invisible approaches. We need to control less, and attend to student learning more.

Lessons from the toilet II: Captive audience

As teachers, we often do not have control over what we must teach. But, we do have some control over how students engage in learning.

This story has an unusual opening. Upon shutting the bathroom stall door at a college campus I was recently visiting, I was greeted by a framed poster of information and upcoming university events called the Captivated Audience Notice (CAN). I’ve seen this method of communication before, titled the Toilet Tribune, the Potty Press, and other clever monikers. But, this particular version irritated me.

Captivate, as defined by the Cambridge Dictionary, means to hold the attention of someone by being extremely interesting, exciting, charming, or attractive. Allow me to assure you, none of the information presented on that poster was more than mildly interesting, and it was certainly neither exciting, charming, nor attractive — mainly because it was all irrelevant to me.

In my opinion, a better title for this series of posters would be the “Captive Audience Notice”. While I was not truly a prisoner in the stall, I definitely did not have a choice in whether to use the bathroom, and no real option to escape once I entered the stall. The only choice I had was whether to focus my attention on the poster. My willingness to read the poster stemmed more from the novelty of its placement in the bathroom stall, a location where there was nothing else to capture my attention for the few moments I spent there attending to other matters, than because I was curious about its content. I have absolutely no recollection of what was printed there. It merely served as something to occupy my mind in a situation where I was momentarily held captive by my body’s needs.

This got me thinking. How does the idea of captive versus captivated translate into classrooms? Are our students treated as prisoners prohibited from escaping under the guise of teaching them? Or, are we cultivating experiences that are extremely interesting, exciting, charming, or attractive to hold their attention to facilitate their learning? How often do students attend to something that is irrelevant or uninteresting, simply because they have no choice but to be in the classroom and once there, nothing else for them to do? How often are students’ curiosities piqued by something at school that is so exciting, they can’t help but pay attention? Are they being held captive by teaching or are they being captivated by learning?

A popular meme that appeared on my social media feeds lately shows the Most Interesting Man in the World accompanied by the following text: “I don’t always care about my grade, but when I do it’s at the end of the semester and even though I didn’t do all of the assignments, I’ll ask for extra credit now.”

It’s always presented as a shared experience for teachers to commiserate with one another in a light-hearted manner. But… wait… what if, instead, the meme read, “I don’t always care about learning what my teacher decides is important, but when I do it’s because I’m curious about the topic and decide I want to know more, not because I’m being bribed with points and a grade.”

because i am curious

To me, this seems far more representative of the actual, underlying issue here. And, it certainly paints students in a better light, though not so much the teachers who would prefer to blame them for their lack of attention, motivation, and engagement in assignments that are neither personally relevant nor representative of what is expected of them as modern citizens in our society.

Why do we resort to using points as bribes for compliance? Why do we blame students for not engaging with what we attempt to force them to learn when lessons are designed to fit standards rather than facilitate student growth toward personal learning goals based on individual interests and aptitudes?

As a part of my job, I am required to attend specific professional development opportunities. These are workshops or programs others have chosen for me based on what they believe to be important learning for a person in my role. Some of them are indeed relevant and interesting to me both personally and professionally; many (if not most) are not. Luckily, I also have a few opportunities (though, not many) to select my own options for professional development based on my interests, aptitudes, abilities, and self-assessed needs for growth within my role.

Can you guess which opportunities directly impact my personal growth and professional practice because I engage in and learn from them? Can you guess which opportunities I spend disengaged, either talking with those around me or focused on my laptop, working on activities that are more personally and professionally relevant to me? Can you guess which opportunities I am excited to attend and those I dread?

I theorize that students who are held captive by teacher-driven, teacher-centered, unengaging, uninteresting, and irrelevant content deal with their forced captivity in one of three ways: misbehavior, compliance, or a mix of both.

Students who misbehave are disruptive. They talk to each other. They bother other kids. They get up to go to the bathroom when they do not need to go. They sharpen their pencils until all that is left is a tiny, sharp point and an eraser (and then they sharpen the eraser). They doodle. They text their friends. They sing. They tap their pencils as if playing a drum solo in a heavy metal band. They hold a pencil between their thumb and forefinger and wave it up and down so it appears to bend. They make funny noises. They stare out the window. They think about what they plan to do when class is over. They interrupt the teacher. They daydream. They watch the clock. They post on social media. They ask questions that were already addressed. They frustrate the teacher.

I, myself, am guilty of many of these behaviors when faced with being forced to “learn” content someone else has selected for me. How about you?

Conversely, compliant students follow the rules. They stay in their assigned seats. They remain silent during work time. They use their time wisely. They make pretty posters. They diligently take notes. They follow all directions. They listen the first time. They memorize. They copy from the board. They develop flashy slide shows. They repeat facts. They do what they are told.

My hunch is that the these compliant students are mostly comprised of rule-followers who do what they are told because it is how they were taught to “play school.” They may be motivated by praise, points, and grades, but they are not engaged in learning. They likely get very little out of what is being taught; thus, although their behavior may be preferable because it is easier for teachers to manage, their learning is no better than that of their misbehaving peers.

While it may seem like the ideal classroom situation to have rows of dutiful students, silently listening, scribbling down notes, following directions, memorizing information, and repeating facts, in reality, these students are held captive by teaching. The students who comply do so because there is nothing else to attend to.

In my experience, when people are captivated by what they are learning, they behave appropriately (and by this I mean fittingly, according to the learning situation) simply because they are interested in a topic that is of personal relevance. They are excited and motivated to learn more. They identify what is important enough to learn and what is not. They decide the best way to do the learning. They determine their own modes through which to make their learning visible to others. They determine whether to make their learning visible to others. They explore new avenues of learning just to learn more. They seek out new resources. If a prerequisite skill exists that must be attained in order to facilitate their learning, they will master that, too. And, they stop learning about something that is no longer of interest to them and move on to the next topic.

Being truly captivated by learning is hard work! No matter the topic, it requires creativity, reflection, determination, problem solving, collaboration, critical thinking, self-assessment, perseverance, and the transfer and translation of knowledge into new situations.

These are the kinds of skills our students deserve to have as they leave our school systems. These are the kinds of skills their potential employers will be requiring. These are the kinds of skills people need to succeed, no matter the path they choose. And, as educators, it is our job to provide them with opportunities to develop these skills.

How do we really want to educate? Do we want compliant students who either do what they are told or misbehave because they are held captive by teacher-driven, teacher-focused instruction? Or, are we willing to facilitate students’ captivation in their own learning?

As teachers, we often do not have control over what we must teach. But, we do have some control over how students engage in learning.

If we want our students to leave school with the requisite skills necessary for success along any path they choose, we must provide them with opportunities to think for themselves and make decisions about what is important to learn and when and how to do the learning. Only then will students truly be captivated by their learning and not held captive by our teaching.

A theory for invisible learning

Note: This is the second of a three-part series on a new theory for invisible learning.

Theory for Invisible Learning

When Cristóbal Cobo and I set out to write the book Aprendizaje Invisible (“Invisible learning”) five years ago, we sought to take a 360° and 3D view of the educational landscape—with an eye toward the future. We found the gap between formal learning and informal and non-formal modes of learning is becoming increasingly apparent.

We initially structured invisible learning as a metatheory, which recognizes that most of the learning we do is “invisible” —that is, it is through informal, non-formal, and serendipitous experiences rather than through formal instruction. We learn alone, or in a group, through individual and shared experiences. We learn more through experimentation, exploration, and through the consequences of enabling serendipity. Even though we cannot measure the knowledge in our heads, the consensus is that the vast majority of our knowledge is developed through invisible or informal means (see esp. this classic article by Jay Cross).

Invisible learning is not a theory for learning, itself. It is an end point or state of learning that emerges when we remove structures that control or direct our experiences. Therefore:

The Theory for Invisible Learning is that we learn more, and do so invisibly, when we separate structures of control that restrict freedom and self-determination from learning experiences.

The purpose of controlling an educational experience is to make learning visible. It is built on distrust of the learner – the false assumption that students will not learn unless they are told what to learn. In this sense, invisible learning is the end product of a theory which predicts that learning may blossom when we eliminate authoritarian control or direction of a learning experience by an “other” (i.e., teacher).

Removing structures of control opens possibilities. The end outcomes or goals of an experience are neither dictated nor determined from the start, but instead emerge as learning develops. Such experiences include free play, self-organized learning communities, authentic problem-based learning, and experimentation to acquire new knowledge.

Theory for Invisible Learning is focused on the development of personal knowledge: blends of tacit and explicit elements that embrace a portfolio of skills such as cooperation, empathy, and critical thinking as much as retaining facts. The implication is that there is no master template for enabling invisible learning, but rather we need to attend to the formation of an ecology of options for individuals to find their own ways. This suggests a growing need for bottom-up approaches to learning. By removing the rigidity of top-down control, and placing trust in learners, invisible learning can be made visible.


Posts in this series

  1. The need for invisible learning
  2. A theory for invisible learning
  3. Approaches for enabling invisible learning

Whitewater Learning: Designing the future of education in society 3.0

Education Futures has partnered with Whitewater Learning to create an online module of John Moravec‘s popular talk around “designing the future of education in society 3.0.” Now, teachers, administrators, and other licensed school professionals may earn continuing education units by participating in an online learning experience around the topic.

Click here to get started and learn about:

  • The relationship between technological change and social change.
  • How to create a personalized pathway for managing/attending to personal and professional growth in new technology-driven social contexts.
  • The frameworks of Societies 1.0 – 3.0.
  • How you will lead personnel and innovation capital in the Society 3.0 context.
  • How you will build a vision of your responsibilities as a leader for creating opportunities for learners within each techno-social paradigm explored in this module.

Whitewater Learning provides affordable, quality, online professional development created by educators, for educators. The topics are uniquely packaged as modules featuring a multi-layered narrated presentation, annotated suggested readings, a study sheet, glossary, assessment for learning, and practice sets for real-world application. The content aligns with state and national competencies and the flexible format allows year-long access for individuals or groups to use in coaching, relicensure, team initiatives, workshops, small learning communities, flipped classroom approach, and more.

More information: www.whitewaterlearning.org

Mid-summer news roundup

As we continue to enjoy our reduced workloads over the summer, here is a summary of developments from elsewhere of interest to the Education Futures community.

  1. NASA and Virtual Heroes (@NASAgames on Twitter) launched Moonbase Alpha, a game designed to spark youth interest in exploration beyond Earth. In the first ten days of release, over 105,000 people downloaded Moonbase Alpha. The game also placed in Steam’s top 30 most popular games out of more than 1,100 and was one of a handful of free games in the top hundred as well. The developers set up a NASA Games community on Steam where players can meet and discuss the Moonbase Alpha and other games. The community also includes a chat room and other features. Find it at http://steamcommunity.com/groups/nasagames
     
  2. The Peter Drucker Society has launched an Essay Contest which, in the spirit of Druckerian duality of teaching and learning from the young generation, is organized as a contest for students, young managers and young entrepreneurs. All those aged 35 and under who are passionate about the future of management and society may submit their essay. More information is available at http://www.druckerchallenge.org
     
  3. 3. Finally, we’ve followed Sir Ken Robinson a bit in the past, and here’s another —but excellent— video of him in action. WPSU-TV recently interviewed him Robinson in a series called “Conversations From Penn State” where he elaborated his views on the problems facing the education system and suggests ways to improve it (by promoting creativity):
     

Five secrets futurists don't want you to know

Professional futurists continue to make outstanding contributions toward the development of understandings of the future, but is futures thought limited to this select group? Definitely not! With a do-it-yourself attitude, and leverage of the right resources, anybody can become an effective futurist. Here’s why:

  1. Nobody knows the future – don’t trust anybody who says otherwise. The world is changing at an accelerating pace, and it’s simply getting harder and harder to imagine what will happen next, let alone 20 years from now. We are all white belts when it comes to approaching the future. We have never been there before, and it is hard to model a world that does not exist yet. What futurists provide is their “best guess” — hopefully supported by quality research and trends analyses.
  2. Futuring is easier than you think. While some futures research methodologies, such as the Delphi method, require an element of professional experience and expertise, many others are easily done — and should be done — by just about anybody. Environmental scanning, for example, involves simply exposing yourself to as much data and information on a broad range as possible (i.e., reading as many newspapers as you can, daily). The futures wheel is related to mindmapping, and can be easily done within individual or group settings. Jerome Glenn and Theodore Gordon wrote an excellent volume on methodologies used by futurists, Futures Research Methodology Version 3.0 (Available at Amazon.com). For do-it-yourself futurists or those wishing to explore the field, it is an excellent resource that will get you going.
  3. We are all futurists. Few activities are as natural and universal among humans and human cultures are storytelling. We use stories to share our memories and imaginations of events that have happened or will happen. We use stories to share histories, fables and myths of the past. We also use stories to share visions of and for the future — including goal setting, promises of change, narratives of how we improve ourselves, and even apocalyptic nightmares. Even in our sleep, we often dream about future scenarios. Futurists explicitly tap into our stories and the power of storytelling to share their visions and dreams. So can everybody else.
  4. You can access the same information as professional futurists can. Unless if you’re divining knowledge from an isolated and highly controlled information source, the ubiquitous availability of data and information in today’s networked society mean that you can easily and cost-effectively build up your knowledge base of future trends. Moreover, you are welcome to join the same professional societies that professional futurists participate in, such as the World Future Society, providing you with the same connections and access to professional society-level knowledge they have.
  5. We all create the future. Futurists do not create the future, everybody does. Time may move forward, but the future does not just “happen.” Rather we share a responsibility to ensure that the futures we create are positive (ideal outcomes for humanity, the world, etc.). Moreover, in our interconnected world, we cannot disconnect from our futures. We cannot “futureproof” an organization. Nor can we find ways to fight it as individuals. Rather we can harness our inner futurists and lead in the creation of futures of our own design.

Noel Sharkey on the inexorable rise of robots

From Silicon.com:

In this video interview, Noel Sharkey, professor of robotics and AI at the University of Sheffield, discusses developments in robotics – from the proliferation of robots in Japan’s automotive industry to the stair-climbing dexterity of Honda’s Asimo robot and beyond.

He also discusses ethical issues, and in which countries we can find the most robots … and some implications.

Read the original article…

One probabilistic computer per child

islate

OLPC may see a new competitor enter the market. Utilizing a new microprocessor technology that embraces probabilistic logic computing rather than traditional boolean logic computing, a team at Rice University is designing a digital, touchscreen, LED slate for deployment in developing countries. Probabilistic computing permits devices to provide correct answers most of the time rather than all of the time, allowing for dramatic reductions in power consumption while speeding-up computations considerably. The reduced chip-based power consumption will allow the device to powered by solar cells.

From Popular Mechanics:

What it is: The “I-Slate,” a solar-powered, stylus-controlled classroom aid unveiled at the IEEE’s 125th Anniversary event on Tuesday. The idea is that this LED slate will replace the chalk slates still used in much of the world, allowing students to learn basic math skills without the need for a literate teacher (something that is in demand in much of the world). The device is being created by Dr. Krishna Palem and his team at Rice University.

[…]

The slate will be able to download coursework using wireless networks. And because these chips should be far cheaper to produce than the high-powered processors found in most new products, making them practical for the third world.

From Rice University’s news release:

Inspired by microfinance, the I-slate’s innovators intend to use social entrepreneurism to create a self-sustaining economic model for the I-slate that both creates jobs in impoverished areas and ensures the I-slate’s continued success regardless of ongoing philanthropic support.

The first prototype PCMOS chips were found to use 30 times less electricity while running seven times faster than today’s best technology. Palem’s PCMOS team includes researchers at Rice and at the Institute for Sustainable Nanoelectronics at Nanyang Technological University in Singapore, where the first PCMOS prototypes were manufactured last year.

India's $10 laptop to be unveiled soon

10 dollars

Feb 4 2009 Update: Found at Technology Review: “It turns out that India’s ‘$20 laptop’ — a gadget meant to cheaply deliver online educational content to students at more than 18,000 Indian colleges — may actually be more of a handheld web access device than a laptop computer.” And, it doesn’t look like a laptop at all. What is it, really?

____

This is just a quick note on an item spotted at PhysOrg.com:

(PhysOrg.com) — On February 3, the Indian government will display a prototype of the Rs 500, a $10 laptop that will hopefully give more young people the opportunity to learn and help increase the country’s school enrollment.

[…]

The $10 laptop will be equipped with 2 GB of memory, WiFi, fixed Ethernet, expandable memory, and consume just 2 watts of power.

Pre-mass production, the cost of the laptop is down to $20 per unit, which is dramatically lower than the $47/unit manufacturing cost noted by Education Futures in 2007. We will follow this closely over the next few months as production and distribution of the devices take off.

Toward a smarter planet

Last month, IBM took out a two-page advertisement in the Wall Street Journal that touted their vision for a smarter planet. They believe:

The world continues to get “smaller” and “flatter.” But we see now that being connected isn’t enough. Fortunately, something else is happening that holds new potential: the planet is becoming smarter.

That is, intelligence is being infused into the way the world literally works—into the systems, processes and infrastructure that enable physical goods to be developed, manufactured, bought and sold. That allow services to be delivered. That facilitate the movement of everything from money and oil to water and electrons. And that help billions of people work and live.

Furthermore, they write that the smarter planet is powered by three drivers:

  • The world is becoming instrumented. By 2010, there will be a billion transistors per human, each one costing one ten-millionth of a cent.
  • The world is becoming interconnected. With a trillion networked things—cars, roadways, pipelines, appliances, pharmaceuticals and even livestock—the amount of information created by those interactions grows exponentially.
  • All things are becoming intelligent. Algorithms and powerful systems can analyze and turn those mountains of data into actual decisions and actions that make the world work better. Smarter.

What does this mean for the futures of our various institutions?  For our hopes in quality of life?  IBM examines these questions in their blog, Building a Smarter Planet. They don’t provide answers, but they get the conversation going.

With the world becoming increasingly instrumented, interconnected, and intelligent, what new opportunities and challenges are presented to education and human capital development systems?